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{{Game
'''''Groove on Fight''''' is the fourth installment in the series. It is also known as ''Goketsuji Ichizoku 3: Groove on Fight''. In the story chronology, however, it is the last entry in the series at the current time. It was released in arcades in 1997. Unlike the other games in the series, neither it or it's console port received a release outside of Japan.
 
 
|name = '''''Groove On Fight'''''
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|image = [[File:Groovef.png|230px]]
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|caption =
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|japanese =
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|developer = Atlus
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|publisher = Atlus
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|designer = Atlus
  +
|release = April, 1997
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|genre = 2D Tag Team Versus Fighting
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|modes = Up to 2 players simultaneously
  +
|cabinet = Upright
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|arcade = Sega Titan Video
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|display = Horizontally oriented, 704 × 513, 6144 palette colors
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|input = 8-way joystick, 6 buttons
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|platforms = Arcade, [[wikipedia:Sega Saturn|Sega Saturn]]
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}}
   
  +
''''' Groove On Fight est le quatrième opus de la série. Il est également connu comme Goketsuji Ichizoku 3: Groove On Fight. Dans la chronologie de l’histoire, cependant, c’est la dernière entrée dans la série à l’heure actuelle. Il est sorti dans les arcades en 1997. Ni lui ni son port console n’ont reçu de sortie en dehors du Japon. C’était le dernier match de la série qui a été entièrement développé par''''' Atlus.
== About ''Groove on Fight'' ==
 
  +
  +
In relation to the name of the game, much of the music score within ''Groove On Fight'' are groove-style tunes.
  +
  +
== About ''Groove On F S (en)ight'' ==
   
 
The story of this sequel of the ''Power Instinct series'' takes place 20 years after the last Goketsuji tournament. It also has a darker and more serious tone than its predecessors, similar to that of ''[[Wikipedia: Darkstalkers|Darkstalkers]]'', but still maintains some of the same humor that is particular to the series.
 
The story of this sequel of the ''Power Instinct series'' takes place 20 years after the last Goketsuji tournament. It also has a darker and more serious tone than its predecessors, similar to that of ''[[Wikipedia: Darkstalkers|Darkstalkers]]'', but still maintains some of the same humor that is particular to the series.
   
The players can choose from eleven characters, all of them, save Otane/Oume (who were combined into one character), being new. The graphic style of ''Groove on Fight'' is very different from its predecessors, as the sprites are smaller, but are more fluid and have an animated look to them much like several other 2D fighting games.
+
The players can choose from eleven characters, all of them, save Otane/Oume (who were combined into one character), being new. The graphic style of ''Groove On Fight'' is very different from its predecessors, as the sprites are smaller, but are more fluid and have an animated look to them much like several other 2D fighting games.
   
 
==Story==
 
==Story==
Line 11: Line 31:
 
The weak shouldn't pronounce the name "Goketsuji".
 
The weak shouldn't pronounce the name "Goketsuji".
   
The Gouketsuji family is the wealthiest family in the world. The rules of the clan establish that a fighting tournament must be held once every five years to decide who is going to be the leader.
+
The Goketsuji family is the wealthiest family in the world. The rules of the clan establish that a fighting tournament must be held once every five years to decide who is going to be the leader.
   
 
The winner of this tournament takes absolute control of the immense family fortune. There are not too many people that have won the tournament.
 
The winner of this tournament takes absolute control of the immense family fortune. There are not too many people that have won the tournament.
Line 22: Line 42:
 
== Gameplay ==
 
== Gameplay ==
   
Gameplay is in a 2-on-2 format with the ability to tag in and out at any time between players. Every time the player tag successfully between characters, the character who is one the sidelines slowly begins to get his or her energy back. The Stress Meter that was present in other games is also back, though operates a little differently in that when the meter fills, it adds a level to the meter (as many as 9 can be obtained) and is referred to as the "Special Meter". Each player begins with one level, and using up a Super Attack uses up a level. ''Groove on Fight'' is the only game in the series where all Super Attacks are preformed in the same input (down, down+any Kick button and the Dash Attack button).
+
Gameplay is in a 2-on-2 format with the ability to tag in and out at any time between players. Every time the player tags successfully between characters, the sidelined character slowly begins to get his or her energy back while the other one fights. The Stress Meter that was present in other games is also back, though operates a little differently in that when the meter fills, it adds a level to the meter (the total capacity can go past 9 levels, though it won't be displayed on the meter) and is referred to as the "Special Meter". Each player begins with one level, and using up a Super Attack uses up a level. ''Groove On Fight'' is the only game in the series where all Super Attacks are preformed in the same input (down, down+any Kick button and the Dash Attack button).
   
Unlike the previous games, ''Groove on Fight'' has a six buttons system, namely for the "Powerful Blow" and the "Dash Attack".
+
Unlike the previous games, ''Groove On Fight'' has a six buttons system, namely for the "Powerful Blow" and the "Dash Attack". Players can also charge up the special meter but only when one of the team members has been KO'd.
   
 
The special guard and the shadow moves from ''Power Instinct Legends'' are still present in the game and some other new characteristics were introduced to the gameplay:
 
The special guard and the shadow moves from ''Power Instinct Legends'' are still present in the game and some other new characteristics were introduced to the gameplay:
Line 30: Line 50:
 
'''Body Toss''': As defeated characters remain in the battlefield, one can pick up the fallen character and hurl them at the opponent.
 
'''Body Toss''': As defeated characters remain in the battlefield, one can pick up the fallen character and hurl them at the opponent.
   
'''Taunt''': Pressing the start button will taunt the opponent. Introduced for the first time in the series.
+
'''Taunt''': Pressing the start button will taunt the opponent. Introduced for the first time in the series.
   
 
'''Unblockable Attack''': Each character has his/her own Unblockable Attack. This attack is very slow, but if hits cause a great amount of damage to the opponent.
 
'''Unblockable Attack''': Each character has his/her own Unblockable Attack. This attack is very slow, but if hits cause a great amount of damage to the opponent.
   
'''Partner Attack''': The character that is not fighting will perform a jump-in attack from the sidelines.
+
'''Partner Attack''': The character that is not fighting will perform a jump-in attack from the sidelines.
   
'''Dual Combo''': Is a series of attacks performed by the two characters at the same time. This requires one level of the Stress meter.
+
'''Dual Attack''': Is a series of attacks performed by the two characters at the same time which can be done before the tag-in is completed. This requires one level of the Stress meter.
   
 
'''Pounce''': Pressing up + Light kick, Hard Kick, as soon as the character knocks an opponent down, will attack the downed foe.
 
'''Pounce''': Pressing up + Light kick, Hard Kick, as soon as the character knocks an opponent down, will attack the downed foe.
Line 42: Line 62:
 
== Ports ==
 
== Ports ==
   
In the [[Wikipedia: Sega Saturn|Sega Saturn]] port of the game, many animation frames were cut, but it included some interesting features like being able to play as Damian, Bristol Weller and Bristol-D once the player beats the game with certain characters, the possibility of four players to play at the same time by way of the Saturn's multi-tap and an "Omake Mode" where the players can view artwork of the characters for the game.
+
In the [[Wikipedia: Sega Saturn|Sega Saturn]] port of the game, it included some interesting features like being able to play as Damian, Bristol Weller and Bristol-D once the player beats the game with certain characters, the possibility of four players to play at the same time by way of the Saturn's multi-tap and an "Omake Mode" where the players can view artwork of the characters for the game.
 
The Saturn version also features an arranged version of the soundtrack that has some new music themes that were not present in the original, like the theme "Mystic" and the vocal version of the title song.
 
The Saturn version also features an arranged version of the soundtrack that has some new music themes that were not present in the original, like the theme "Mystic" and the vocal version of the title song.
   
Line 50: Line 70:
 
*[[Bristol Weller]]
 
*[[Bristol Weller]]
 
*[[Chris Wayne]]
 
*[[Chris Wayne]]
*[[Damien Shade]]
+
*[[Damian Shade]]
 
*[[Falco]]
 
*[[Falco]]
 
*[[Rudolph Gartheimer]]
 
*[[Rudolph Gartheimer]]
 
*[[Hizumi Yukinoue]]
 
*[[Hizumi Yukinoue]]
 
*[[Larry Light]]
 
*[[Larry Light]]
*[[M. A. D.]]
+
*[[M.A.D]]
*[[Oume Goketsuji|Oume]] and [[Otane Goketsuji|Otane]]
+
*[[Oume & Otane]]
 
*[[Popura Hananokoji]]
 
*[[Popura Hananokoji]]
 
*[[Remi Otogiri]]
 
*[[Remi Otogiri]]
Line 62: Line 82:
 
*[[Sujiroku Tenjinbashi]]
 
*[[Sujiroku Tenjinbashi]]
   
  +
==Media==
== Promotional Artwork ==
 
   
== Packaging ==
+
=== Promotional Artwork ===
  +
<gallery>
  +
File:Package_design_Idea_1.jpg
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File:Package_Design_idea_2.jpg
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File:Package_Design_idea_3.jpg
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File:Package_design_Idea_4.jpg
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File:GOF_PromotionalPoster1.jpg
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File:GOF_PromotionalPoster2.jpg
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</gallery>
  +
  +
=== Flyers ===
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<gallery>
  +
File:Groove On Fight flyer.jpg|Japanese arcade flyer (front)
  +
File:Groove On Fight flyer back.jpg|Japanese arcade flyer (back)
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</gallery>
  +
  +
=== Packaging ===
   
 
<gallery>
 
<gallery>
Line 73: Line 109:
 
</gallery>
 
</gallery>
   
== Screenshots ==
+
=== Screenshots ===
   
 
<gallery>
 
<gallery>
File:Groo0001.png
+
File:Groo0001.png
File:Groo0000.png
+
File:Groo0000.png
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File:Groo0002.png
  +
File:Groo0003.png
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File:Groo0004.png
  +
File:Groo0005.png
 
</gallery>
 
</gallery>
  +
  +
== Trivia ==
  +
  +
*In the PlayStation RPG ''[[Wikipedia:Persona (video game)|Persona]]'', the hero's alternate self in the Well of Mind and Souls, also known as the Alaya Cavern, is seen playing ''Groove On Fight''. This reference was carried down to the PSP remake as well.
 
[[Category:Games]]
 
[[Category:Games]]

Revision as of 20:02, 1 December 2020

Groove On Fight
Groovef
DeveloperAtlus
PublisherAtlus
DesignerAtlus
ReleaseApril, 1997
Genre2D Tag Team Versus Fighting
ModesUp to 2 players simultaneously
CabinetUpright
Arcade systemSega Titan Video
DisplayHorizontally oriented, 704 × 513, 6144 palette colors
Input8-way joystick, 6 buttons
PlatformsArcade, Sega Saturn

Groove On Fight est le quatrième opus de la série. Il est également connu comme Goketsuji Ichizoku 3: Groove On Fight. Dans la chronologie de l’histoire, cependant, c’est la dernière entrée dans la série à l’heure actuelle. Il est sorti dans les arcades en 1997. Ni lui ni son port console n’ont reçu de sortie en dehors du Japon. C’était le dernier match de la série qui a été entièrement développé par Atlus.

In relation to the name of the game, much of the music score within Groove On Fight are groove-style tunes.

About Groove On F S (en)ight

The story of this sequel of the Power Instinct series takes place 20 years after the last Goketsuji tournament. It also has a darker and more serious tone than its predecessors, similar to that of Darkstalkers, but still maintains some of the same humor that is particular to the series.

The players can choose from eleven characters, all of them, save Otane/Oume (who were combined into one character), being new. The graphic style of Groove On Fight is very different from its predecessors, as the sprites are smaller, but are more fluid and have an animated look to them much like several other 2D fighting games.

Story

The weak shouldn't pronounce the name "Goketsuji".

The Goketsuji family is the wealthiest family in the world. The rules of the clan establish that a fighting tournament must be held once every five years to decide who is going to be the leader.

The winner of this tournament takes absolute control of the immense family fortune. There are not too many people that have won the tournament.

The year 2015. The date for the next Goketsuji tournament is approaching. Oume Goketsuji, winner of the last tournament, aware of her deteriorated physical strength, decided to look for her younger sister Otane to offer to her share the leadership of the clan. However the Goketsuji twins thought that their strength was not enough and decided to ask for the help of an outsider.

This forced them to modify the rules of the tournament, allowing the participation of people outside the family. Now the twins not only have to retain their leadership, they also have to defend the clan against a rival family that wants the destruction of the Goketsuji clan.

Gameplay

Gameplay is in a 2-on-2 format with the ability to tag in and out at any time between players. Every time the player tags successfully between characters, the sidelined character slowly begins to get his or her energy back while the other one fights. The Stress Meter that was present in other games is also back, though operates a little differently in that when the meter fills, it adds a level to the meter (the total capacity can go past 9 levels, though it won't be displayed on the meter) and is referred to as the "Special Meter". Each player begins with one level, and using up a Super Attack uses up a level. Groove On Fight is the only game in the series where all Super Attacks are preformed in the same input (down, down+any Kick button and the Dash Attack button).

Unlike the previous games, Groove On Fight has a six buttons system, namely for the "Powerful Blow" and the "Dash Attack". Players can also charge up the special meter but only when one of the team members has been KO'd.

The special guard and the shadow moves from Power Instinct Legends are still present in the game and some other new characteristics were introduced to the gameplay:

Body Toss: As defeated characters remain in the battlefield, one can pick up the fallen character and hurl them at the opponent.

Taunt: Pressing the start button will taunt the opponent. Introduced for the first time in the series.

Unblockable Attack: Each character has his/her own Unblockable Attack. This attack is very slow, but if hits cause a great amount of damage to the opponent.

Partner Attack: The character that is not fighting will perform a jump-in attack from the sidelines.

Dual Attack: Is a series of attacks performed by the two characters at the same time which can be done before the tag-in is completed. This requires one level of the Stress meter.

Pounce: Pressing up + Light kick, Hard Kick, as soon as the character knocks an opponent down, will attack the downed foe.

Ports

In the Sega Saturn port of the game, it included some interesting features like being able to play as Damian, Bristol Weller and Bristol-D once the player beats the game with certain characters, the possibility of four players to play at the same time by way of the Saturn's multi-tap and an "Omake Mode" where the players can view artwork of the characters for the game. The Saturn version also features an arranged version of the soundtrack that has some new music themes that were not present in the original, like the theme "Mystic" and the vocal version of the title song.

Characters

Media

Promotional Artwork

Flyers

Packaging

Screenshots

Trivia

  • In the PlayStation RPG Persona, the hero's alternate self in the Well of Mind and Souls, also known as the Alaya Cavern, is seen playing Groove On Fight. This reference was carried down to the PSP remake as well.